# PED::CLEAR_FACIAL_IDLE_ANIM_OVERRIDE

- **Hash:** `0x726256CC1EEB182F`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `ClearFacialIdleAnimOverride`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/CLEAR_FACIAL_IDLE_ANIM_OVERRIDE

## Signature

```c
void CLEAR_FACIAL_IDLE_ANIM_OVERRIDE(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`void`

## Usage

### Lua

```lua
ClearFacialIdleAnimOverride(ped)

-- always available, by hash
Citizen.InvokeNative(0x726256CC1EEB182F, ped)
```

### JavaScript

```js
ClearFacialIdleAnimOverride(ped);

// by hash
Citizen.invokeNative('0x726256CC1EEB182F', ped);
```

### C#

```csharp
Function.Call((Hash)0x726256CC1EEB182F, ped);
```

## See also

- [PED::SET_FACIAL_IDLE_ANIM_OVERRIDE](https://natives.borderlinerp.com/natives/PED/SET_FACIAL_IDLE_ANIM_OVERRIDE.md)

*Sources: alloc8or RDR3 NativeDB.*
