# PED::CLEAR_PED_DAMAGE_DECAL_BY_ZONE

- **Hash:** `0x523C79AEEFCC4A2A`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `ClearPedDamageDecalByZone`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/CLEAR_PED_DAMAGE_DECAL_BY_ZONE

## Signature

```c
void CLEAR_PED_DAMAGE_DECAL_BY_ZONE(Ped ped, int p1, const char* p2);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`int`)
- `p2` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
ClearPedDamageDecalByZone(ped, p1, p2)

-- always available, by hash
Citizen.InvokeNative(0x523C79AEEFCC4A2A, ped, p1, p2)
```

### JavaScript

```js
ClearPedDamageDecalByZone(ped, p1, p2);

// by hash
Citizen.invokeNative('0x523C79AEEFCC4A2A', ped, p1, p2);
```

### C#

```csharp
Function.Call((Hash)0x523C79AEEFCC4A2A, ped, p1, p2);
```

*Sources: alloc8or RDR3 NativeDB.*
