# PED::CLEAR_PED_LAST_DAMAGE_BONE

- **Hash:** `0x8EF6B7AC68E2F01B`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `ClearPedLastDamageBone`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/CLEAR_PED_LAST_DAMAGE_BONE

## Signature

```c
void CLEAR_PED_LAST_DAMAGE_BONE(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`void`

## Usage

### Lua

```lua
ClearPedLastDamageBone(ped)

-- always available, by hash
Citizen.InvokeNative(0x8EF6B7AC68E2F01B, ped)
```

### JavaScript

```js
ClearPedLastDamageBone(ped);

// by hash
Citizen.invokeNative('0x8EF6B7AC68E2F01B', ped);
```

### C#

```csharp
Function.Call((Hash)0x8EF6B7AC68E2F01B, ped);
```

## See also

- [PED::GET_PED_LAST_DAMAGE_BONE](https://natives.borderlinerp.com/natives/PED/GET_PED_LAST_DAMAGE_BONE.md)

*Sources: alloc8or RDR3 NativeDB.*
