# PED::CLEAR_PED_NON_CREATION_AREA

- **Hash:** `0x2E05208086BA0651`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `ClearPedNonCreationArea`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/CLEAR_PED_NON_CREATION_AREA

## Signature

```c
void CLEAR_PED_NON_CREATION_AREA();
```

## Returns

`void`

## Usage

### Lua

```lua
ClearPedNonCreationArea()

-- always available, by hash
Citizen.InvokeNative(0x2E05208086BA0651)
```

### JavaScript

```js
ClearPedNonCreationArea();

// by hash
Citizen.invokeNative('0x2E05208086BA0651');
```

### C#

```csharp
Function.Call((Hash)0x2E05208086BA0651);
```

## See also

- [PED::SET_PED_NON_CREATION_AREA](https://natives.borderlinerp.com/natives/PED/SET_PED_NON_CREATION_AREA.md) — The distance between these points, is the diagonal of a box (remember it's 3D).

*Sources: alloc8or RDR3 NativeDB.*
