# PED::CLEAR_RAGDOLL_BLOCKING_FLAGS

- **Hash:** `0xD86D101FCFD00A4B`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `ClearRagdollBlockingFlags`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/CLEAR_RAGDOLL_BLOCKING_FLAGS

## Signature

```c
void CLEAR_RAGDOLL_BLOCKING_FLAGS(Ped ped, int flags);
```

## Parameters

- `ped` (`Ped`)
- `flags` (`int`)

## Returns

`void`

## Description

flags: see SET_RAGDOLL_BLOCKING_FLAGS

## Usage

### Lua

```lua
ClearRagdollBlockingFlags(ped, flags)

-- always available, by hash
Citizen.InvokeNative(0xD86D101FCFD00A4B, ped, flags)
```

### JavaScript

```js
ClearRagdollBlockingFlags(ped, flags);

// by hash
Citizen.invokeNative('0xD86D101FCFD00A4B', ped, flags);
```

### C#

```csharp
Function.Call((Hash)0xD86D101FCFD00A4B, ped, flags);
```

## See also

- [PED::SET_RAGDOLL_BLOCKING_FLAGS](https://natives.borderlinerp.com/natives/PED/SET_RAGDOLL_BLOCKING_FLAGS.md)

*Sources: alloc8or RDR3 NativeDB.*
