# PED::CLONE_PED_TO_TARGET

- **Hash:** `0xE952D6431689AD9A`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `ClonePedToTarget`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/CLONE_PED_TO_TARGET

## Signature

```c
void CLONE_PED_TO_TARGET(Ped ped, Ped targetPed);
```

## Parameters

- `ped` (`Ped`)
- `targetPed` (`Ped`)

## Returns

`void`

## Description

Copies ped's components and props to targetPed.
Can be used to clear anything from a ped by cloning it, including bullet holes.

## Usage

### Lua

```lua
ClonePedToTarget(ped, targetPed)

-- always available, by hash
Citizen.InvokeNative(0xE952D6431689AD9A, ped, targetPed)
```

### JavaScript

```js
ClonePedToTarget(ped, targetPed);

// by hash
Citizen.invokeNative('0xE952D6431689AD9A', ped, targetPed);
```

### C#

```csharp
Function.Call((Hash)0xE952D6431689AD9A, ped, targetPed);
```

*Sources: alloc8or RDR3 NativeDB.*
