# PED::COMPUTE_SATCHEL_ITEM_FOR_PED_DAMAGE

- **Hash:** `0x9E7738B291706746`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `ComputeSatchelItemForPedDamage`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/COMPUTE_SATCHEL_ITEM_FOR_PED_DAMAGE

## Signature

```c
BOOL COMPUTE_SATCHEL_ITEM_FOR_PED_DAMAGE(Any p0, Ped pedAttached, int damageCleanliness);
```

## Parameters

- `p0` (`Any`)
- `pedAttached` (`Ped`)
- `damageCleanliness` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = ComputeSatchelItemForPedDamage(p0, pedAttached, damageCleanliness)

-- always available, by hash
local retval = Citizen.InvokeNative(0x9E7738B291706746, p0, pedAttached, damageCleanliness, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = ComputeSatchelItemForPedDamage(p0, pedAttached, damageCleanliness);

// by hash
const retval = Citizen.invokeNative('0x9E7738B291706746', p0, pedAttached, damageCleanliness, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x9E7738B291706746, p0, pedAttached, damageCleanliness);
```

*Sources: alloc8or RDR3 NativeDB.*
