# PED::CREATE_PED_INSIDE_VEHICLE

- **Hash:** `0x7DD959874C1FD534`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `CreatePedInsideVehicle`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/CREATE_PED_INSIDE_VEHICLE

## Signature

```c
Ped CREATE_PED_INSIDE_VEHICLE(Vehicle vehicle, Hash modelHash, int seatIndex, BOOL p3, BOOL p4, BOOL p5);
```

## Parameters

- `vehicle` (`Vehicle`)
- `modelHash` (`Hash`)
- `seatIndex` (`int`)
- `p3` (`BOOL`)
- `p4` (`BOOL`)
- `p5` (`BOOL`)

## Returns

`Ped`

## Description

seatIndex:
enum eVehicleSeat
{
	VS_ANY_PASSENGER = -2,
	VS_DRIVER,
	VS_FRONT_RIGHT,
	VS_BACK_LEFT,
	VS_BACK_RIGHT,
	VS_EXTRA_LEFT_1,
	VS_EXTRA_RIGHT_1,
	VS_EXTRA_LEFT_2,
	VS_EXTRA_RIGHT_2,
	VS_EXTRA_LEFT_3,
	VS_EXTRA_RIGHT_3,
	VS_NUM_SEATS
};

## Usage

### Lua

```lua
local retval = CreatePedInsideVehicle(vehicle, modelHash, seatIndex, p3, p4, p5)

-- always available, by hash
local retval = Citizen.InvokeNative(0x7DD959874C1FD534, vehicle, modelHash, seatIndex, p3, p4, p5, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = CreatePedInsideVehicle(vehicle, modelHash, seatIndex, p3, p4, p5);

// by hash
const retval = Citizen.invokeNative('0x7DD959874C1FD534', vehicle, modelHash, seatIndex, p3, p4, p5, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x7DD959874C1FD534, vehicle, modelHash, seatIndex, p3, p4, p5);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
