# PED::DISABLE_PED_INJURED_ON_GROUND_BEHAVIOUR

- **Hash:** `0x733C87D4CE22BEA2`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `DisablePedInjuredOnGroundBehaviour`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/DISABLE_PED_INJURED_ON_GROUND_BEHAVIOUR

## Signature

```c
void DISABLE_PED_INJURED_ON_GROUND_BEHAVIOUR(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`void`

## Usage

### Lua

```lua
DisablePedInjuredOnGroundBehaviour(ped)

-- always available, by hash
Citizen.InvokeNative(0x733C87D4CE22BEA2, ped)
```

### JavaScript

```js
DisablePedInjuredOnGroundBehaviour(ped);

// by hash
Citizen.invokeNative('0x733C87D4CE22BEA2', ped);
```

### C#

```csharp
Function.Call((Hash)0x733C87D4CE22BEA2, ped);
```

## See also

- [PED::SET_PED_INJURED_ON_GROUND_BEHAVIOUR](https://natives.borderlinerp.com/natives/PED/SET_PED_INJURED_ON_GROUND_BEHAVIOUR.md)

*Sources: alloc8or RDR3 NativeDB.*
