# PED::EXPLODE_PED_HEAD

- **Hash:** `0x2D05CED3A38D0F3A`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `ExplodePedHead`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/EXPLODE_PED_HEAD

## Signature

```c
void EXPLODE_PED_HEAD(Ped ped, Hash weaponHash);
```

## Parameters

- `ped` (`Ped`)
- `weaponHash` (`Hash`)

## Returns

`void`

## Description

Forces the ped to fall back and kills it.

It doesn't really explode the ped's head but it kills the ped

## Usage

### Lua

```lua
ExplodePedHead(ped, weaponHash)

-- always available, by hash
Citizen.InvokeNative(0x2D05CED3A38D0F3A, ped, weaponHash)
```

### JavaScript

```js
ExplodePedHead(ped, weaponHash);

// by hash
Citizen.invokeNative('0x2D05CED3A38D0F3A', ped, weaponHash);
```

### C#

```csharp
Function.Call((Hash)0x2D05CED3A38D0F3A, ped, weaponHash);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
