# PED::FIND_ALL_ATTACHED_CARRIABLE_ENTITIES

- **Hash:** `0xB5ACE8B23A438EC0`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `FindAllAttachedCarriableEntities`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/FIND_ALL_ATTACHED_CARRIABLE_ENTITIES

## Signature

```c
void FIND_ALL_ATTACHED_CARRIABLE_ENTITIES(Ped ped, ItemSet itemset);
```

## Parameters

- `ped` (`Ped`)
- `itemset` (`ItemSet`)

## Returns

`void`

## Usage

### Lua

```lua
FindAllAttachedCarriableEntities(ped, itemset)

-- always available, by hash
Citizen.InvokeNative(0xB5ACE8B23A438EC0, ped, itemset)
```

### JavaScript

```js
FindAllAttachedCarriableEntities(ped, itemset);

// by hash
Citizen.invokeNative('0xB5ACE8B23A438EC0', ped, itemset);
```

### C#

```csharp
Function.Call((Hash)0xB5ACE8B23A438EC0, ped, itemset);
```

*Sources: alloc8or RDR3 NativeDB.*
