{"hash":"0xF28965D04F570DCA","ns":"PED","name":"FORCE_PED_MOTION_STATE","slug":"FORCE_PED_MOTION_STATE","official":true,"named":true,"luaName":"ForcePedMotionState","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"ped","type":"Ped"},{"name":"motionStateHash","type":"Hash"},{"name":"p2","type":"BOOL"},{"name":"p3","type":"int"},{"name":"p4","type":"BOOL"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"motionStateHash: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/CPedMotionStates__eMotionState"}],"examples":[],"aliases":[],"enums":["CPedMotionStates__eMotionState"],"related":[],"build":"1207","gtaHash":"0xF28965D04F570DCA","gtaJhash":"0x164DDEFF","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PED/FORCE_PED_MOTION_STATE","markdownUrl":"https://natives.borderlinerp.com/natives/PED/FORCE_PED_MOTION_STATE.md","snippets":{"lua":"local retval = ForcePedMotionState(ped, motionStateHash, p2, p3, p4)","luaInvoke":"local retval = Citizen.InvokeNative(0xF28965D04F570DCA, ped, motionStateHash, p2, p3, p4, Citizen.ReturnResultAnyway())","js":"const retval = ForcePedMotionState(ped, motionStateHash, p2, p3, p4);","jsInvoke":"const retval = Citizen.invokeNative('0xF28965D04F570DCA', ped, motionStateHash, p2, p3, p4, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xF28965D04F570DCA, ped, motionStateHash, p2, p3, p4);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``."]}}