{"hash":"0x52DFF8A10508090A","ns":"PED","name":"GET_COMBAT_FLOAT","slug":"GET_COMBAT_FLOAT","official":true,"named":true,"luaName":"GetCombatFloat","game":"rdr3","apiset":"client","returnType":"float","params":[{"name":"ped","type":"Ped"},{"name":"combatType","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":["eCombatAttributeFloats"],"related":["0xFF41B4B141ED981C"],"build":"1207","gtaHash":"0x52DFF8A10508090A","gtaJhash":"0x511D7EF8","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PED/GET_COMBAT_FLOAT","markdownUrl":"https://natives.borderlinerp.com/natives/PED/GET_COMBAT_FLOAT.md","snippets":{"lua":"local retval = GetCombatFloat(ped, combatType)","luaInvoke":"local retval = Citizen.InvokeNative(0x52DFF8A10508090A, ped, combatType, Citizen.ResultAsFloat())","js":"const retval = GetCombatFloat(ped, combatType);","jsInvoke":"const retval = Citizen.invokeNative('0x52DFF8A10508090A', ped, combatType, Citizen.returnResultAnyway(), Citizen.resultAsFloat());","csharp":"float retval = Function.Call<float>((Hash)0x52DFF8A10508090A, ped, combatType);","notes":[]}}