# PED::GET_COMBAT_FLOAT

- **Hash:** `0x52DFF8A10508090A`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `GetCombatFloat`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/GET_COMBAT_FLOAT

## Signature

```c
float GET_COMBAT_FLOAT(Ped ped, int combatType);
```

## Parameters

- `ped` (`Ped`)
- `combatType` (`int`)

## Returns

`float`

## Usage

### Lua

```lua
local retval = GetCombatFloat(ped, combatType)

-- always available, by hash
local retval = Citizen.InvokeNative(0x52DFF8A10508090A, ped, combatType, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = GetCombatFloat(ped, combatType);

// by hash
const retval = Citizen.invokeNative('0x52DFF8A10508090A', ped, combatType, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0x52DFF8A10508090A, ped, combatType);
```

## Related enums

- [eCombatAttributeFloats](https://natives.borderlinerp.com/enums/eCombatAttributeFloats.md) — 72 values

## See also

- [PED::SET_COMBAT_FLOAT](https://natives.borderlinerp.com/natives/PED/SET_COMBAT_FLOAT.md) — combatType can be between 0-14.

*Sources: alloc8or RDR3 NativeDB.*
