# PED::GET_MOUNT

- **Hash:** `0xE7E11B8DCBED1058`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `GetMount`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/GET_MOUNT

## Signature

```c
Ped GET_MOUNT(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`Ped`

## Usage

### Lua

```lua
local retval = GetMount(ped)

-- always available, by hash
local retval = Citizen.InvokeNative(0xE7E11B8DCBED1058, ped, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetMount(ped);

// by hash
const retval = Citizen.invokeNative('0xE7E11B8DCBED1058', ped, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xE7E11B8DCBED1058, ped);
```

*Sources: alloc8or RDR3 NativeDB.*
