# PED::GET_PED_AS_GROUP_MEMBER

- **Hash:** `0x51455483CF23ED97`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `GetPedAsGroupMember`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/GET_PED_AS_GROUP_MEMBER

## Signature

```c
Ped GET_PED_AS_GROUP_MEMBER(int groupID, int memberNumber);
```

## Parameters

- `groupID` (`int`)
- `memberNumber` (`int`)

## Returns

`Ped`

## Usage

### Lua

```lua
local retval = GetPedAsGroupMember(groupID, memberNumber)

-- always available, by hash
local retval = Citizen.InvokeNative(0x51455483CF23ED97, groupID, memberNumber, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetPedAsGroupMember(groupID, memberNumber);

// by hash
const retval = Citizen.invokeNative('0x51455483CF23ED97', groupID, memberNumber, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x51455483CF23ED97, groupID, memberNumber);
```

## See also

- [PED::SET_PED_AS_GROUP_MEMBER](https://natives.borderlinerp.com/natives/PED/SET_PED_AS_GROUP_MEMBER.md) — Adds a ped to a ped group. In RDR3 it is also what keeps a second player seated behind another player on a horse.

*Sources: alloc8or RDR3 NativeDB.*
