# PED::GET_PED_BLACKBOARD_SCRIPT_FLOAT

- **Hash:** `0xA29FD00D45311EB7`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `GetPedBlackboardScriptFloat`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/GET_PED_BLACKBOARD_SCRIPT_FLOAT

## Signature

```c
float GET_PED_BLACKBOARD_SCRIPT_FLOAT(Ped ped, const char* variableName);
```

## Parameters

- `ped` (`Ped`)
- `variableName` (`const char*`)

## Returns

`float`

## Usage

### Lua

```lua
local retval = GetPedBlackboardScriptFloat(ped, variableName)

-- always available, by hash
local retval = Citizen.InvokeNative(0xA29FD00D45311EB7, ped, variableName, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = GetPedBlackboardScriptFloat(ped, variableName);

// by hash
const retval = Citizen.invokeNative('0xA29FD00D45311EB7', ped, variableName, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0xA29FD00D45311EB7, ped, variableName);
```

*Sources: alloc8or RDR3 NativeDB.*
