# PED::GET_PED_COMBAT_MOVEMENT

- **Hash:** `0xDEA92412FCAEB3F5`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `GetPedCombatMovement`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/GET_PED_COMBAT_MOVEMENT

## Signature

```c
int GET_PED_COMBAT_MOVEMENT(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`int`

## Usage

### Lua

```lua
local retval = GetPedCombatMovement(ped)

-- always available, by hash
local retval = Citizen.InvokeNative(0xDEA92412FCAEB3F5, ped, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetPedCombatMovement(ped);

// by hash
const retval = Citizen.invokeNative('0xDEA92412FCAEB3F5', ped, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xDEA92412FCAEB3F5, ped);
```

## Related enums

- [CCombatData__Movement](https://natives.borderlinerp.com/enums/CCombatData__Movement.md) — 5 values

## See also

- [PED::SET_PED_COMBAT_MOVEMENT](https://natives.borderlinerp.com/natives/PED/SET_PED_COMBAT_MOVEMENT.md) — 0 - Stationary (Will just stand in place) 1 - Defensive (Will try to find cover and very likely to blind fire) 2 - Offensive (Will attempt to charge at enemy but take cover as well) 3 - Suicidal Offensive (Will try to flank enemy in a su…

*Sources: alloc8or RDR3 NativeDB.*
