# PED::GET_PED_IS_DOING_COMBAT_ROLL

- **Hash:** `0xC48A9EB0D499B3E5`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `GetPedIsDoingCombatRoll`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/GET_PED_IS_DOING_COMBAT_ROLL

## Signature

```c
BOOL GET_PED_IS_DOING_COMBAT_ROLL(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = GetPedIsDoingCombatRoll(ped)

-- always available, by hash
local retval = Citizen.InvokeNative(0xC48A9EB0D499B3E5, ped, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = GetPedIsDoingCombatRoll(ped);

// by hash
const retval = Citizen.invokeNative('0xC48A9EB0D499B3E5', ped, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xC48A9EB0D499B3E5, ped);
```

*Sources: alloc8or RDR3 NativeDB.*
