# PED::GET_PED_LOOT_STATUS_MP

- **Hash:** `0xC737697C41628340`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `GetPedLootStatusMp`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1311
- **URL:** https://natives.borderlinerp.com/natives/PED/GET_PED_LOOT_STATUS_MP

## Signature

```c
int GET_PED_LOOT_STATUS_MP(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`int`

## Description

enum ePedLootStatus
{
	PLS_NONE,
	PLS_PRE_LOOT,
	PLS_SAMPLING,
	PLS_SKINNING
};

## Usage

### Lua

```lua
local retval = GetPedLootStatusMp(ped)

-- always available, by hash
local retval = Citizen.InvokeNative(0xC737697C41628340, ped, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetPedLootStatusMp(ped);

// by hash
const retval = Citizen.invokeNative('0xC737697C41628340', ped, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xC737697C41628340, ped);
```

*Sources: alloc8or RDR3 NativeDB.*
