# PED::GET_PED_RESET_FLAG

- **Hash:** `0xAF9E59B1B1FBF2A0`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `GetPedResetFlag`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/GET_PED_RESET_FLAG

## Signature

```c
BOOL GET_PED_RESET_FLAG(Ped ped, int flagId);
```

## Parameters

- `ped` (`Ped`)
- `flagId` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = GetPedResetFlag(ped, flagId)

-- always available, by hash
local retval = Citizen.InvokeNative(0xAF9E59B1B1FBF2A0, ped, flagId, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = GetPedResetFlag(ped, flagId);

// by hash
const retval = Citizen.invokeNative('0xAF9E59B1B1FBF2A0', ped, flagId, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xAF9E59B1B1FBF2A0, ped, flagId);
```

## Related enums

- [ePedScriptResetFlags](https://natives.borderlinerp.com/enums/ePedScriptResetFlags.md) — 372 values

## See also

- [PED::SET_PED_RESET_FLAG](https://natives.borderlinerp.com/natives/PED/SET_PED_RESET_FLAG.md) — Needs to be called every frame

*Sources: alloc8or RDR3 NativeDB.*
