# PED::GET_PED_STEALTH_MOVEMENT

- **Hash:** `0x7C2AC9CA66575FBF`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `GetPedStealthMovement`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/GET_PED_STEALTH_MOVEMENT

## Signature

```c
BOOL GET_PED_STEALTH_MOVEMENT(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`BOOL`

## Description

Returns whether the entity is in stealth mode

## Usage

### Lua

```lua
local retval = GetPedStealthMovement(ped)

-- always available, by hash
local retval = Citizen.InvokeNative(0x7C2AC9CA66575FBF, ped, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = GetPedStealthMovement(ped);

// by hash
const retval = Citizen.invokeNative('0x7C2AC9CA66575FBF', ped, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x7C2AC9CA66575FBF, ped);
```

## See also

- [PED::SET_PED_STEALTH_MOVEMENT](https://natives.borderlinerp.com/natives/PED/SET_PED_STEALTH_MOVEMENT.md) — Not implemented.

*Sources: alloc8or RDR3 NativeDB.*
