# PED::GET_PED_TO_PLAYER_WEAPON_DAMAGE_MODIFIER

- **Hash:** `0x936E7CAD0AE2EE14`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `GetPedToPlayerWeaponDamageModifier`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/GET_PED_TO_PLAYER_WEAPON_DAMAGE_MODIFIER

## Signature

```c
float GET_PED_TO_PLAYER_WEAPON_DAMAGE_MODIFIER(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`float`

## Usage

### Lua

```lua
local retval = GetPedToPlayerWeaponDamageModifier(ped)

-- always available, by hash
local retval = Citizen.InvokeNative(0x936E7CAD0AE2EE14, ped, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = GetPedToPlayerWeaponDamageModifier(ped);

// by hash
const retval = Citizen.invokeNative('0x936E7CAD0AE2EE14', ped, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0x936E7CAD0AE2EE14, ped);
```

## See also

- [PED::SET_PED_TO_PLAYER_WEAPON_DAMAGE_MODIFIER](https://natives.borderlinerp.com/natives/PED/SET_PED_TO_PLAYER_WEAPON_DAMAGE_MODIFIER.md) — Old name: _SET_PED_DAMAGE_MODIFIER

*Sources: alloc8or RDR3 NativeDB.*
