{"hash":"0x2B02DB082258625F","ns":"PED","name":"GIVE_PED_HASH_SCENARIO_PROP","slug":"GIVE_PED_HASH_SCENARIO_PROP","official":true,"named":true,"luaName":"GivePedHashScenarioProp","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"ped","type":"Ped"},{"name":"object","type":"Object"},{"name":"conditionalAnim","type":"const char*"},{"name":"scenarioType","type":"Hash"},{"name":"p4","type":"Hash"},{"name":"p5","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PED/GIVE_PED_HASH_SCENARIO_PROP","markdownUrl":"https://natives.borderlinerp.com/natives/PED/GIVE_PED_HASH_SCENARIO_PROP.md","snippets":{"lua":"local retval = GivePedHashScenarioProp(ped, object, conditionalAnim, scenarioType, p4, p5)","luaInvoke":"local retval = Citizen.InvokeNative(0x2B02DB082258625F, ped, object, conditionalAnim, scenarioType, p4, p5, Citizen.ReturnResultAnyway())","js":"const retval = GivePedHashScenarioProp(ped, object, conditionalAnim, scenarioType, p4, p5);","jsInvoke":"const retval = Citizen.invokeNative('0x2B02DB082258625F', ped, object, conditionalAnim, scenarioType, p4, p5, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x2B02DB082258625F, ped, object, conditionalAnim, scenarioType, p4, p5);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``."]}}