{"hash":"0x854BC9B1A1CCD034","ns":"PED","name":"HAS_MOTION_TYPE_ASSET_LOADED","slug":"HAS_MOTION_TYPE_ASSET_LOADED","official":true,"named":true,"luaName":"HasMotionTypeAssetLoaded","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"nameHash","type":"Hash"},{"name":"ped","type":"Ped"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PED/HAS_MOTION_TYPE_ASSET_LOADED","markdownUrl":"https://natives.borderlinerp.com/natives/PED/HAS_MOTION_TYPE_ASSET_LOADED.md","snippets":{"lua":"local retval = HasMotionTypeAssetLoaded(nameHash, ped)","luaInvoke":"local retval = Citizen.InvokeNative(0x854BC9B1A1CCD034, nameHash, ped, Citizen.ReturnResultAnyway())","js":"const retval = HasMotionTypeAssetLoaded(nameHash, ped);","jsInvoke":"const retval = Citizen.invokeNative('0x854BC9B1A1CCD034', nameHash, ped, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x854BC9B1A1CCD034, nameHash, ped);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``."]}}