# PED::IS_GROUP_LOCALLY_CONTROLLED

- **Hash:** `0x909AD9E9A92A10DF`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `IsGroupLocallyControlled`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/IS_GROUP_LOCALLY_CONTROLLED

## Signature

```c
BOOL IS_GROUP_LOCALLY_CONTROLLED(int groupId);
```

## Parameters

- `groupId` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsGroupLocallyControlled(groupId)

-- always available, by hash
local retval = Citizen.InvokeNative(0x909AD9E9A92A10DF, groupId, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsGroupLocallyControlled(groupId);

// by hash
const retval = Citizen.invokeNative('0x909AD9E9A92A10DF', groupId, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x909AD9E9A92A10DF, groupId);
```

*Sources: alloc8or RDR3 NativeDB.*
