# PED::IS_PED_ON_MOUNT

- **Hash:** `0x460BC76A0E10655E`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `IsPedOnMount`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/IS_PED_ON_MOUNT

## Signature

```c
BOOL IS_PED_ON_MOUNT(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsPedOnMount(ped)

-- always available, by hash
local retval = Citizen.InvokeNative(0x460BC76A0E10655E, ped, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsPedOnMount(ped);

// by hash
const retval = Citizen.invokeNative('0x460BC76A0E10655E', ped, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x460BC76A0E10655E, ped);
```

## See also

- [PED::CREATE_PED_ON_MOUNT](https://natives.borderlinerp.com/natives/PED/CREATE_PED_ON_MOUNT.md)

*Sources: alloc8or RDR3 NativeDB.*
