# PED::IS_PED_RELOADING

- **Hash:** `0x24B100C68C645951`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `IsPedReloading`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/IS_PED_RELOADING

## Signature

```c
BOOL IS_PED_RELOADING(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`BOOL`

## Description

Returns whether the specified ped is reloading.

## Usage

### Lua

```lua
local retval = IsPedReloading(ped)

-- always available, by hash
local retval = Citizen.InvokeNative(0x24B100C68C645951, ped, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsPedReloading(ped);

// by hash
const retval = Citizen.invokeNative('0x24B100C68C645951', ped, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x24B100C68C645951, ped);
```

*Sources: alloc8or RDR3 NativeDB.*
