# PED::IS_PED_USING_THIS_SCENARIO

- **Hash:** `0x9C54041BB66BCF9E`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `IsPedUsingThisScenario`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/IS_PED_USING_THIS_SCENARIO

## Signature

```c
BOOL IS_PED_USING_THIS_SCENARIO(Ped ped, int scenario);
```

## Parameters

- `ped` (`Ped`)
- `scenario` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsPedUsingThisScenario(ped, scenario)

-- always available, by hash
local retval = Citizen.InvokeNative(0x9C54041BB66BCF9E, ped, scenario, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsPedUsingThisScenario(ped, scenario);

// by hash
const retval = Citizen.invokeNative('0x9C54041BB66BCF9E', ped, scenario, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x9C54041BB66BCF9E, ped, scenario);
```

*Sources: alloc8or RDR3 NativeDB.*
