# PED::PED_COWER_IN_PLACE

- **Hash:** `0xF6E1E9F47A7686F8`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `PedCowerInPlace`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/PED_COWER_IN_PLACE

## Signature

```c
void PED_COWER_IN_PLACE(Ped ped, Ped ped2);
```

## Parameters

- `ped` (`Ped`)
- `ped2` (`Ped`)

## Returns

`void`

## Usage

### Lua

```lua
PedCowerInPlace(ped, ped2)

-- always available, by hash
Citizen.InvokeNative(0xF6E1E9F47A7686F8, ped, ped2)
```

### JavaScript

```js
PedCowerInPlace(ped, ped2);

// by hash
Citizen.invokeNative('0xF6E1E9F47A7686F8', ped, ped2);
```

### C#

```csharp
Function.Call((Hash)0xF6E1E9F47A7686F8, ped, ped2);
```

*Sources: alloc8or RDR3 NativeDB.*
