# PED::PED_COWER_MOVE_TO_POINT

- **Hash:** `0x1E4C940233FC0C6F`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `PedCowerMoveToPoint`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/PED_COWER_MOVE_TO_POINT

## Signature

```c
void PED_COWER_MOVE_TO_POINT(Ped ped, float p1, float p2, float p3, Ped ped2, float p5);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`float`)
- `p2` (`float`)
- `p3` (`float`)
- `ped2` (`Ped`)
- `p5` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
PedCowerMoveToPoint(ped, p1, p2, p3, ped2, p5)

-- always available, by hash
Citizen.InvokeNative(0x1E4C940233FC0C6F, ped, p1, p2, p3, ped2, p5)
```

### JavaScript

```js
PedCowerMoveToPoint(ped, p1, p2, p3, ped2, p5);

// by hash
Citizen.invokeNative('0x1E4C940233FC0C6F', ped, p1 + 0.0000001, p2 + 0.0000001, p3 + 0.0000001, ped2, p5 + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x1E4C940233FC0C6F, ped, p1, p2, p3, ped2, p5);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
