# PED::REGISTER_HATED_TARGETS_AROUND_PED

- **Hash:** `0x9222F300BF8354FE`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `RegisterHatedTargetsAroundPed`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/REGISTER_HATED_TARGETS_AROUND_PED

## Signature

```c
void REGISTER_HATED_TARGETS_AROUND_PED(Ped ped, float radius);
```

## Parameters

- `ped` (`Ped`)
- `radius` (`float`)

## Returns

`void`

## Description

Based on TASK_COMBAT_HATED_TARGETS_AROUND_PED, the parameters are likely similar (PedHandle, and area to attack in).

## Usage

### Lua

```lua
RegisterHatedTargetsAroundPed(ped, radius)

-- always available, by hash
Citizen.InvokeNative(0x9222F300BF8354FE, ped, radius)
```

### JavaScript

```js
RegisterHatedTargetsAroundPed(ped, radius);

// by hash
Citizen.invokeNative('0x9222F300BF8354FE', ped, radius + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x9222F300BF8354FE, ped, radius);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
