# PED::REGISTER_TARGET

- **Hash:** `0x2F25D9AEFA34FBA2`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `RegisterTarget`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/REGISTER_TARGET

## Signature

```c
void REGISTER_TARGET(Ped ped, Ped targetPed, BOOL p2);
```

## Parameters

- `ped` (`Ped`)
- `targetPed` (`Ped`)
- `p2` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
RegisterTarget(ped, targetPed, p2)

-- always available, by hash
Citizen.InvokeNative(0x2F25D9AEFA34FBA2, ped, targetPed, p2)
```

### JavaScript

```js
RegisterTarget(ped, targetPed, p2);

// by hash
Citizen.invokeNative('0x2F25D9AEFA34FBA2', ped, targetPed, p2);
```

### C#

```csharp
Function.Call((Hash)0x2F25D9AEFA34FBA2, ped, targetPed, p2);
```

*Sources: alloc8or RDR3 NativeDB.*
