# PED::REMOVE_GROUP

- **Hash:** `0x8EB2F69076AF7053`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `RemoveGroup`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/REMOVE_GROUP

## Signature

```c
void REMOVE_GROUP(int groupId);
```

## Parameters

- `groupId` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
RemoveGroup(groupId)

-- always available, by hash
Citizen.InvokeNative(0x8EB2F69076AF7053, groupId)
```

### JavaScript

```js
RemoveGroup(groupId);

// by hash
Citizen.invokeNative('0x8EB2F69076AF7053', groupId);
```

### C#

```csharp
Function.Call((Hash)0x8EB2F69076AF7053, groupId);
```

*Sources: alloc8or RDR3 NativeDB.*
