# PED::REMOVE_SCENARIO_BLOCKING_AREA

- **Hash:** `0x31D16B74C6E29D66`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `RemoveScenarioBlockingArea`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/REMOVE_SCENARIO_BLOCKING_AREA

## Signature

```c
void REMOVE_SCENARIO_BLOCKING_AREA(Any p0, BOOL p1);
```

## Parameters

- `p0` (`Any`)
- `p1` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
RemoveScenarioBlockingArea(p0, p1)

-- always available, by hash
Citizen.InvokeNative(0x31D16B74C6E29D66, p0, p1)
```

### JavaScript

```js
RemoveScenarioBlockingArea(p0, p1);

// by hash
Citizen.invokeNative('0x31D16B74C6E29D66', p0, p1);
```

### C#

```csharp
Function.Call((Hash)0x31D16B74C6E29D66, p0, p1);
```

## See also

- [PED::ADD_SCENARIO_BLOCKING_AREA](https://natives.borderlinerp.com/natives/PED/ADD_SCENARIO_BLOCKING_AREA.md)

*Sources: alloc8or RDR3 NativeDB.*
