# PED::REMOVE_TAG_FROM_META_PED

- **Hash:** `0xD710A5007C2AC539`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `RemoveTagFromMetaPed`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/REMOVE_TAG_FROM_META_PED

## Signature

```c
void REMOVE_TAG_FROM_META_PED(Ped ped, Hash component, int p2);
```

## Parameters

- `ped` (`Ped`)
- `component` (`Hash`)
- `p2` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
RemoveTagFromMetaPed(ped, component, p2)

-- always available, by hash
Citizen.InvokeNative(0xD710A5007C2AC539, ped, component, p2)
```

### JavaScript

```js
RemoveTagFromMetaPed(ped, component, p2);

// by hash
Citizen.invokeNative('0xD710A5007C2AC539', ped, component, p2);
```

### C#

```csharp
Function.Call((Hash)0xD710A5007C2AC539, ped, component, p2);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
