# PED::REQUEST_PED_VEHICLE_VISIBILITY_TRACKING

- **Hash:** `0x2BC338A7B21F4608`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `RequestPedVehicleVisibilityTracking`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/REQUEST_PED_VEHICLE_VISIBILITY_TRACKING

## Signature

```c
void REQUEST_PED_VEHICLE_VISIBILITY_TRACKING(Ped ped, BOOL p1);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
RequestPedVehicleVisibilityTracking(ped, p1)

-- always available, by hash
Citizen.InvokeNative(0x2BC338A7B21F4608, ped, p1)
```

### JavaScript

```js
RequestPedVehicleVisibilityTracking(ped, p1);

// by hash
Citizen.invokeNative('0x2BC338A7B21F4608', ped, p1);
```

### C#

```csharp
Function.Call((Hash)0x2BC338A7B21F4608, ped, p1);
```

*Sources: alloc8or RDR3 NativeDB.*
