# PED::REQUEST_PED_VISIBILITY_TRACKING

- **Hash:** `0x7D7A2E43E74E2EB8`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `RequestPedVisibilityTracking`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/REQUEST_PED_VISIBILITY_TRACKING

## Signature

```c
void REQUEST_PED_VISIBILITY_TRACKING(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`void`

## Usage

### Lua

```lua
RequestPedVisibilityTracking(ped)

-- always available, by hash
Citizen.InvokeNative(0x7D7A2E43E74E2EB8, ped)
```

### JavaScript

```js
RequestPedVisibilityTracking(ped);

// by hash
Citizen.invokeNative('0x7D7A2E43E74E2EB8', ped);
```

### C#

```csharp
Function.Call((Hash)0x7D7A2E43E74E2EB8, ped);
```

## See also

- [PED::RELEASE_PED_VISIBILITY_TRACKING](https://natives.borderlinerp.com/natives/PED/RELEASE_PED_VISIBILITY_TRACKING.md)

*Sources: alloc8or RDR3 NativeDB.*
