# PED::RESET_AI_WEAPON_DAMAGE_MODIFIER

- **Hash:** `0xEA16670E7BA4743C`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `ResetAiWeaponDamageModifier`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/RESET_AI_WEAPON_DAMAGE_MODIFIER

## Signature

```c
void RESET_AI_WEAPON_DAMAGE_MODIFIER();
```

## Returns

`void`

## Usage

### Lua

```lua
ResetAiWeaponDamageModifier()

-- always available, by hash
Citizen.InvokeNative(0xEA16670E7BA4743C)
```

### JavaScript

```js
ResetAiWeaponDamageModifier();

// by hash
Citizen.invokeNative('0xEA16670E7BA4743C');
```

### C#

```csharp
Function.Call((Hash)0xEA16670E7BA4743C);
```

## See also

- [PED::SET_AI_WEAPON_DAMAGE_MODIFIER](https://natives.borderlinerp.com/natives/PED/SET_AI_WEAPON_DAMAGE_MODIFIER.md)

*Sources: alloc8or RDR3 NativeDB.*
