# PED::RESET_PED_RAGDOLL_TIMER

- **Hash:** `0x9FA4664CF62E47E8`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `ResetPedRagdollTimer`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/RESET_PED_RAGDOLL_TIMER

## Signature

```c
void RESET_PED_RAGDOLL_TIMER(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`void`

## Usage

### Lua

```lua
ResetPedRagdollTimer(ped)

-- always available, by hash
Citizen.InvokeNative(0x9FA4664CF62E47E8, ped)
```

### JavaScript

```js
ResetPedRagdollTimer(ped);

// by hash
Citizen.invokeNative('0x9FA4664CF62E47E8', ped);
```

### C#

```csharp
Function.Call((Hash)0x9FA4664CF62E47E8, ped);
```

*Sources: alloc8or RDR3 NativeDB.*
