# PED::RESURRECT_PED

- **Hash:** `0x71BC8E838B9C6035`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `ResurrectPed`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/RESURRECT_PED

## Signature

```c
void RESURRECT_PED(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`void`

## Description

This function will simply bring the dead ped back to life.

Before calling this function, you may want to declare the position, where your Resurrected ped to be spawn at because theres a chance the ped will fall through the map

Also, disabling any assigned task immediately helped in the number of scenarios, where If you want peds to perform certain decided tasks.

## Usage

### Lua

```lua
ResurrectPed(ped)

-- always available, by hash
Citizen.InvokeNative(0x71BC8E838B9C6035, ped)
```

### JavaScript

```js
ResurrectPed(ped);

// by hash
Citizen.invokeNative('0x71BC8E838B9C6035', ped);
```

### C#

```csharp
Function.Call((Hash)0x71BC8E838B9C6035, ped);
```

*Sources: alloc8or RDR3 NativeDB.*
