# PED::REVIVE_INJURED_PED

- **Hash:** `0x8D8ACD8388CD99CE`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `ReviveInjuredPed`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/REVIVE_INJURED_PED

## Signature

```c
void REVIVE_INJURED_PED(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`void`

## Usage

### Lua

```lua
ReviveInjuredPed(ped)

-- always available, by hash
Citizen.InvokeNative(0x8D8ACD8388CD99CE, ped)
```

### JavaScript

```js
ReviveInjuredPed(ped);

// by hash
Citizen.invokeNative('0x8D8ACD8388CD99CE', ped);
```

### C#

```csharp
Function.Call((Hash)0x8D8ACD8388CD99CE, ped);
```

*Sources: alloc8or RDR3 NativeDB.*
