# PED::SET_BLOCKING_OF_NON_TEMPORARY_EVENTS

- **Hash:** `0x9F8AA94D6D97DBF4`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetBlockingOfNonTemporaryEvents`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/SET_BLOCKING_OF_NON_TEMPORARY_EVENTS

## Signature

```c
void SET_BLOCKING_OF_NON_TEMPORARY_EVENTS(Ped ped, BOOL toggle);
```

## Parameters

- `ped` (`Ped`)
- `toggle` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetBlockingOfNonTemporaryEvents(ped, toggle)

-- always available, by hash
Citizen.InvokeNative(0x9F8AA94D6D97DBF4, ped, toggle)
```

### JavaScript

```js
SetBlockingOfNonTemporaryEvents(ped, toggle);

// by hash
Citizen.invokeNative('0x9F8AA94D6D97DBF4', ped, toggle);
```

### C#

```csharp
Function.Call((Hash)0x9F8AA94D6D97DBF4, ped, toggle);
```

## See also

- [PED::_GET_BLOCKING_OF_NON_TEMPORARY_EVENTS](https://natives.borderlinerp.com/natives/PED/_GET_BLOCKING_OF_NON_TEMPORARY_EVENTS.md)

*Sources: alloc8or RDR3 NativeDB.*
