# PED::SET_BLOCKING_OF_NON_TEMPORARY_EVENTS_FOR_AMBIENT_PEDS_THIS_FRAME

- **Hash:** `0x9911F4A24485F653`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetBlockingOfNonTemporaryEventsForAmbientPedsThisFrame`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/SET_BLOCKING_OF_NON_TEMPORARY_EVENTS_FOR_AMBIENT_PEDS_THIS_FRAME

## Signature

```c
void SET_BLOCKING_OF_NON_TEMPORARY_EVENTS_FOR_AMBIENT_PEDS_THIS_FRAME(BOOL p0);
```

## Parameters

- `p0` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetBlockingOfNonTemporaryEventsForAmbientPedsThisFrame(p0)

-- always available, by hash
Citizen.InvokeNative(0x9911F4A24485F653, p0)
```

### JavaScript

```js
SetBlockingOfNonTemporaryEventsForAmbientPedsThisFrame(p0);

// by hash
Citizen.invokeNative('0x9911F4A24485F653', p0);
```

### C#

```csharp
Function.Call((Hash)0x9911F4A24485F653, p0);
```

*Sources: alloc8or RDR3 NativeDB.*
