# PED::SET_CREATE_RANDOM_COPS

- **Hash:** `0x102E68B2024D536D`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetCreateRandomCops`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/SET_CREATE_RANDOM_COPS

## Signature

```c
void SET_CREATE_RANDOM_COPS(BOOL toggle);
```

## Parameters

- `toggle` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetCreateRandomCops(toggle)

-- always available, by hash
Citizen.InvokeNative(0x102E68B2024D536D, toggle)
```

### JavaScript

```js
SetCreateRandomCops(toggle);

// by hash
Citizen.invokeNative('0x102E68B2024D536D', toggle);
```

### C#

```csharp
Function.Call((Hash)0x102E68B2024D536D, toggle);
```

*Sources: alloc8or RDR3 NativeDB.*
