# PED::SET_FACIAL_IDLE_ANIM_OVERRIDE

- **Hash:** `0xFFC24B988B938B38`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetFacialIdleAnimOverride`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/SET_FACIAL_IDLE_ANIM_OVERRIDE

## Signature

```c
void SET_FACIAL_IDLE_ANIM_OVERRIDE(Ped ped, const char* animName, const char* animDict);
```

## Parameters

- `ped` (`Ped`)
- `animName` (`const char*`)
- `animDict` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
SetFacialIdleAnimOverride(ped, animName, animDict)

-- always available, by hash
Citizen.InvokeNative(0xFFC24B988B938B38, ped, animName, animDict)
```

### JavaScript

```js
SetFacialIdleAnimOverride(ped, animName, animDict);

// by hash
Citizen.invokeNative('0xFFC24B988B938B38', ped, animName, animDict);
```

### C#

```csharp
Function.Call((Hash)0xFFC24B988B938B38, ped, animName, animDict);
```

## See also

- [PED::CLEAR_FACIAL_IDLE_ANIM_OVERRIDE](https://natives.borderlinerp.com/natives/PED/CLEAR_FACIAL_IDLE_ANIM_OVERRIDE.md)

*Sources: alloc8or RDR3 NativeDB.*
