# PED::SET_FORMATION_POSITIONS_TARGET_RADIUS

- **Hash:** `0x7CC7D3B7AF7FB71F`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetFormationPositionsTargetRadius`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/SET_FORMATION_POSITIONS_TARGET_RADIUS

## Signature

```c
BOOL SET_FORMATION_POSITIONS_TARGET_RADIUS(int groupId, float radius);
```

## Parameters

- `groupId` (`int`)
- `radius` (`float`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = SetFormationPositionsTargetRadius(groupId, radius)

-- always available, by hash
local retval = Citizen.InvokeNative(0x7CC7D3B7AF7FB71F, groupId, radius, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = SetFormationPositionsTargetRadius(groupId, radius);

// by hash
const retval = Citizen.invokeNative('0x7CC7D3B7AF7FB71F', groupId, radius + 0.0000001, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x7CC7D3B7AF7FB71F, groupId, radius);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
