# PED::SET_LOOTING_FLAG

- **Hash:** `0x6569F31A01B4C097`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetLootingFlag`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/SET_LOOTING_FLAG

## Signature

```c
void SET_LOOTING_FLAG(Ped ped, int lootFlag, BOOL enabled);
```

## Parameters

- `ped` (`Ped`)
- `lootFlag` (`int`)
- `enabled` (`BOOL`)

## Returns

`void`

## Description

https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/CLootingFlags__Flags
https://github.com/femga/rdr3_discoveries/tree/master/AI/LOOTING_FLAGS

lootFlag:
enum eLootFlag
{
	LOOT_FLAG_IS_CRITICAL_LOOT_TARGET = 7,
	LOOT_FLAG_IGNORE_WATER_CHECKS = 8,
	LOOT_FLAG_ANIMAL_FLAGGED_FOR_TAGGING = 23,
};

## Usage

### Lua

```lua
SetLootingFlag(ped, lootFlag, enabled)

-- always available, by hash
Citizen.InvokeNative(0x6569F31A01B4C097, ped, lootFlag, enabled)
```

### JavaScript

```js
SetLootingFlag(ped, lootFlag, enabled);

// by hash
Citizen.invokeNative('0x6569F31A01B4C097', ped, lootFlag, enabled);
```

### C#

```csharp
Function.Call((Hash)0x6569F31A01B4C097, ped, lootFlag, enabled);
```

## Related enums

- [CLootingFlags__Flags](https://natives.borderlinerp.com/enums/CLootingFlags__Flags.md) — 29 values

## See also

- [PED::_GET_LOOTING_FLAG](https://natives.borderlinerp.com/natives/PED/_GET_LOOTING_FLAG.md)

*Sources: alloc8or RDR3 NativeDB.*
