# PED::SET_PED_ACCURACY

- **Hash:** `0x7AEFB85C1D49DEB6`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetPedAccuracy`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/SET_PED_ACCURACY

## Signature

```c
void SET_PED_ACCURACY(Ped ped, int accuracy);
```

## Parameters

- `ped` (`Ped`)
- `accuracy` (`int`)

## Returns

`void`

## Description

accuracy = 0-100, 100 being perfectly accurate

## Usage

### Lua

```lua
SetPedAccuracy(ped, accuracy)

-- always available, by hash
Citizen.InvokeNative(0x7AEFB85C1D49DEB6, ped, accuracy)
```

### JavaScript

```js
SetPedAccuracy(ped, accuracy);

// by hash
Citizen.invokeNative('0x7AEFB85C1D49DEB6', ped, accuracy);
```

### C#

```csharp
Function.Call((Hash)0x7AEFB85C1D49DEB6, ped, accuracy);
```

## See also

- [PED::GET_PED_ACCURACY](https://natives.borderlinerp.com/natives/PED/GET_PED_ACCURACY.md)

*Sources: alloc8or RDR3 NativeDB.*
