# PED::SET_PED_AS_GROUP_LEADER

- **Hash:** `0x2A7819605465FBCE`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SetPedAsGroupLeader`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/SET_PED_AS_GROUP_LEADER

## Signature

```c
void SET_PED_AS_GROUP_LEADER(Ped ped, int groupId, BOOL p2);
```

## Parameters

- `ped` (`Ped`)
- `groupId` (`int`)
- `p2` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetPedAsGroupLeader(ped, groupId, p2)

-- always available, by hash
Citizen.InvokeNative(0x2A7819605465FBCE, ped, groupId, p2)
```

### JavaScript

```js
SetPedAsGroupLeader(ped, groupId, p2);

// by hash
Citizen.invokeNative('0x2A7819605465FBCE', ped, groupId, p2);
```

### C#

```csharp
Function.Call((Hash)0x2A7819605465FBCE, ped, groupId, p2);
```

## See also

- [PED::GET_PED_AS_GROUP_LEADER](https://natives.borderlinerp.com/natives/PED/GET_PED_AS_GROUP_LEADER.md)

*Sources: alloc8or RDR3 NativeDB.*
